Sign up for a premium account on Subscribestar for AD FREE VIEWING = NO POPS ON ALL DEVICES.

Video

Comments

- Reply
chkscum: This is a Source Filmmaker model. Please read the readme before trying to use it. See my other posts for examples of its skins and bodygroups.

Here is the model source with blend file and compile files,
https://mega.nz/file/5xZ02aiJ#rwTb53UCDI5rXCBhN2Y5_FG2z5uKwp08Huv8VLz2sAU
This was made from scratch using Blender. The software used was Blender 2.79b, with blender_source_tools_2.10.2, and a fixed studiomdl.exe (see https://gamebanana.com/tuts/12511)
avatar
- Reply
cr3epx: Oh my fucking God thank you SO much for this, I can't believe I can play with my robowaifu already *-*
- Reply
dariuswee2: This is awesome dude!
avatar
- Reply
cr3epx: @chkscum I see that the linked archive contains the Blender file and some compiled files, but it seems to be missing all the materials. Also there was no readme whatsoever inside. You should check the archive, perhaps?
- Reply
MisterM: Very vice.
- Reply
chkscum: @cr3epx I forgot to add a readme to the blender source. The materials are in the blend file itself. Textures are packed in the file but can be extracted. I haven't included the sfm vtf's in that archive because they are in the sfm archive and are produced from the blender textures using vtfedit.
Another point I forgot in the sfm readme: Head flexes that also affect the neck of the body need to be copied to the Neck flexes on the body. In this respect, using the head is like using an attached clothing model.
avatar
- Reply
KillTime85: chkscum@ Do you mind if I put it on SFMLab.
avatar
- Reply
Mowthan: I'm getting some really weird issues with this model.
First of all, when I open in 2.79b, almost everything is hidden apart from the hair meshes. Nothing I try to do can unhide any of the objects, alt+h, manually from the scene tree. Nothing.

When I open in 2.9, there is the filter tool on the scene tree that allows me to unhide things manually, however the main body mesh appears messed up.

By default, where the thighs end meeting the waist (where they separate) the thigh stumps are posed spread-legged. Not the leg meshes, just the stumps from the torso mesh.

The kicker? Theyre rigged to the armature, so if I try to pose the leg bones, they start warping, so it's impossible to get them back to where they need to be without remodelling the mesh.
I did try unparenting the mesh to see if there was some weird pose issues going on, but that did not reset the pose. It's stuck like this.

Any ideas?