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Video

Title
Uploader Rastafarian, avatar
Tags 3D Animated Blender Overwatch Shir0qq Widowmaker
Source
Locked No
Rating Unrated

Comments

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Anonymous1: why are overwatch animations look all the same?

i love overwatch characters but man
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Weewoozesty: You mean how all these overwatch things are just a rince lather repeat kind of thing with nothing new, same old positions with different people animating them, same characters and everything.

I guarantee if I were to look up Widowmaker alone I can find hundreds that look exactly like this one. Same position and everything.
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Anonymous2: we are spoiled thats why
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bobbs4: People are not very creative and don't try as much to be. How difficult can it be to move a leg, turn around or something? Look at today's modern "art". This is what happens when "everyone is a winner".
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Lumipo: @anon1, I've been saying it for weeks. They all use the same position, it gets old.
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bobjoeeee: the repititive nature of the animations has wanted me to animate myself, but shit, it is so much work and fucks up your psychological health
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Anonymous3: Why bother putting all of that work into animations when entitled fucks here call you a faggot for doing anal and call you cuck when the guy isn't white.
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DrPavel: Wait wait, people are sick of reverse cowgirl with the fat jiggly ass? Lel, shit taste.
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Anonymous4: Animators don't decide what to do based on anonymous comments on a re-upload of their animations. They do what they get paid for. You want something new? Commission an artist you like to do something specific. Otherwise you've got to deal with it.
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Anonymous5: Animators don't decide what to do based on anonymous comments on a re-upload of their animations. They do what they get paid for. You want something new? Commission an artist you like to do something specific. Otherwise you've got to deal with it.
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Mr_Lolicon: I wouldn't mind this position (it's actually perfect for displaying Widow's best assets), but the problem is the janky animation. There is no natural flow to the hip movements, just a very mechanical up-and-down as if she were a robot. That's what kills 90% of Overwatch animations for me.